I am following the 3d Platform tutorial and am seeing strange behavior with the Capsule Collider in that it appears in the viewport and behaves as if it has a built in position offset. I noticed this when I first worked through the tutorial section that explained the collider. It became apparent that it was causing an issue when it came time to add a shadow. Even though I position the shadow projector over the on screen character, when I run the game, the shadow appear where the capsule collider is in relation to the character.
Here's a picture showing the collider position and the xyz properties of the capsule from the property sheet:
Anyone know what's causing this and how I can get it remedied?
asked Apr 04 '11 at 09:22 PM
Change the offsets on the side and make it get in the middle... Might have been something screwed up during update or something... Easy fix.
answered Apr 04 '11 at 10:28 PM