Hello,
I am learning Unity using a VTC course. I am at a part where i through grenades, but if my floor is a plane, then the grenades are falling through even with very slow speed settings. (grenades are generated by Insantiate and thrown from the character controller by a javascript)
The character, turret does not fall through the plane, nor the grenade as a normal gameobject placed on the ground.
I was under the impression a plane with mesh collider means nothing gets through it. It seems to behave like a strange grid regarding thrown grenades.
Is there any way to make the grid more dense so nothing false through it?
If i create a Cube and make it a plain plane like object, the grenade does not fall through. However I suspect the plane object does exist because cube is not intended to be used as a plane.
If i set the plain as convex the grenade does not fall through, however levitates as the convex option gives the mesh a very big and thick collider box.
I could live with convex ticked in but where I can set the size of it to perfectly fit the actual plain so no levitating objects above ground can be seen?
Thank you very much for the help in advance.