Is there a way to add a world particle collider to a particle system through script. AddComponent(???);
If there's not a way to add it at runtime is there a way to enable/disable it?
asked Apr 04 '11 at 12:21 AM
Add it to the actual particle effect, then you can enable/disable it...
Use get component
To get the component, and just .enable = false/true on which you want..
Should work =). Good luck!