Is there a way to get the game view window size in code?
I have looked through the documentation for UnityEditor, GetWindow, and exhausted everything I can think of through the arduous try-everything-in-intellisense discovery method, with no results yet.
When I check Screen.width the width of the current inspector window comes out, not the actual width of the game view.
When I use Screen.currentResolution.width, I get the target build resolution, not the current view size.
Is this possible?
Thanks in advance
Answer by zombience
Oct 21, 2013 at 11:14 PM
Ah. Just discovered it after far too long looking for this:
string res = UnityStats.screenRes.Split('x');
Debug.Log(int.Parse(res) + " " + int.Parse(res));
Thats it. it'll do the trick.
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