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Ive got problem with a texture... There is a constant border around this texture (other object). But the problem is that i dont need to expand a texture within border as i always did, but i need to cut it somehow in parts (show a part of texture, depending of a non constant variable). For example: if x=10, then show 10 percent of texture; if x=45, then show 45 percent of texture; and so on.
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The way to show only part of a texture is to change the UV coordinates of the Mesh the object is being applied to. UVs work from 0 to 1, where 1 is 100%. So if you want to show 45% of the texture on a quad, you would have to change the UVs of the quad to:
This is assuming the quad you're applying it to's first vertex is the bottom left and runs clockwise through to the fourth vertex, which would be the bottom right. THX a lot, dude!
Apr 02 '11 at 05:54 PM
Sacristan
thats quite helpfull but cube is 6 sided which means it have 24 vertices and we have to give uvs for all 24 vertices is there an easy approch for doing this
Feb 13 '12 at 07:07 AM
arslanmkhan
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