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Hi guys, I'm trying to make some kind of physically based animation on Unity. I have a hand-made animation as a point of entry, and a character with his joints with their rigidbody associated and all of them linked by character joints (like a ragdoll). I move this character by applying torques to each rigidbody. Here it comes the question (warning: the question could be a bit tricky :S):
If you have read the entire question, thanks! and any help is apreciated ;)
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I have tried to contact with physx support with no success... Any help here? or any information about where can I find some help
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