I'm trying to make some kind of physically based animation on Unity. I have a hand-made animation as a point of entry, and a character with his joints with their rigidbody associated and all of them linked by character joints (like a ragdoll).
I move this character by applying torques to each rigidbody.
Here it comes the question (warning: the question could be a bit tricky :S):
If you have read the entire question, thanks! and any help is apreciated ;)
I have tried to contact with physx support with no success... Any help here? or any information about where can I find some help
answered Apr 05 '11 at 07:49 AM