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When I built my unity game for iOS and installed it via Xcode4, it crashes while a splash image displays only on iPhone3G and iPod touch 2nd generation. It works well on iPhone3GS, iPhone4 and iPad 1st generation. The error message on the debug console of Xcode4 is following:
How can I fix it to make the game playable on old devices like iPhone3G and iPod touch 2nd?
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Did anyone ever sort this out? We are having the same issue, only adHoc builds work just fine on the older hardware (well, they are a bit slow, but they work) however, once the app gets through apple and out into the wild, then we are getting a similar crashing problem. The only difference is the error in the stack trace is:
I am wondering if anyone has any more info on this?
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We have a similar problem, did you figured out what was the problem? Unfortunately, not yet.
Apr 15 '11 at 06:03 AM
emmettoc
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We have the same problem, had you figured out what was the problem? A little extra information... Our program crashed on iPhone 4, too (with iOS 4.3.1). And the call stack is as the following:
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Those are pretty old devices, I wouldn't be surprised if they simply don't have the hardware necessary to run the sort of stuff you want. For example, pre-3GS devices only have 128mb of memory. Also, what version of iOS are they running, because that might affect it as well. Thank you for your answer. The version of iPhone3G, iPhone3GS and iPod touch is iOS 4.2.1 and only 3GS works well at the version. I checked the official "Penelope" game and it works on all devices. So maybe there is something wrong in my game...
Apr 03 '11 at 05:40 AM
emmettoc
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