Bullet holes (decals?) on Characters

This question has been asked on Unity Answers before, but the answer wasn’t really an answer at all and all the threads about decals are VERY confusing in my opinion.
Now I’ve spent A LOT of time searching for a solution to this, but I simply couldn’t find one. I am creating an FPS, and I want to have bullet wound decals on my enemies when I shoot at them. What would be the best possible method to do so? I know that the bootcamp demo had a nice decal system, but somebody on the Unity forums said it was very very difficult to isolate it and use it for other projects…

I’m stuck and I simply don’t know what to do… Spawning a plane with a texture on it (classical decal example you find in evey tutorial) at the hit.point location wouldn’t look good, since the colliders of the character/ragdoll are only capsules that do not really match the actual geometry of the body. Would a projector be the solution? But if yes, wouldn’t that hurt performance badly? In case it doesn’t, can somebody please explain how I am supposed to do it?

I really hope somebody can help me. Thanks in advance :slight_smile:

Have you considered to use the Decal System:

It is not really easy to use it at runtime.