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Hi, I've been looking for a scrip that creates a laser from the characters gun. The game is in Top-down view and so i don't want a cursor or anything i just want a laser to go from the specific character point(Maybe an object that beams out the laser forward of the character?). However, I managed to make a laser with the class LineRenderer, but... I wasn't able to get it to follow the character while he was turning or even get it too look right since it's "glowing". I want a red and transparent straight line to go forward. So to define exactly what i'm looking for i'll list it nicely:
(- and can be turned off by a button click) Nor should it continue forward for all eternity either, the line length should be editable. Could this be done by using some kind if sprite? How? I know its much to ask for but i've been looking everywhere for this!:shock: Would be nice if this could be shared with the Unity3D community since all i've found is people who are looking for the exact same thing. Ps: Scripting isn't my strong side so be nice & explain carefully! Thanks, N0tiC!
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I have a script where I'm doing something like this, but with several lines. Ingore the 'first line' part of the script, just read 'laser'. I should've edited but.. I'm lazy. ;)
Attach this to an empty gameobject which is childed to your gun. Make sure the z-axis is pointing 'character forward'. I could definetly need help finding the laser material. It would be super if you could mail the material to me! Quick question: Why is the "laser" going towards the corner?
Apr 01 '11 at 01:34 AM
N0tiC
right so i didn't alter the script because I'm lazy. where it says cueForward is where it is casting forward ( on the z axis). Alter this to change it.
Apr 01 '11 at 01:46 AM
Joshua
I've tested what i know and i can't figure out how to do this. The object has the Line Renderer attached to it and its rendering alright. However, the object which i placed in center of the player suddenly moved to the corner and cannot be moved(Doesn't move visualy in the editor, just "in-game", going straight to where it's not suppose to go.). And i'm pretty sure it's going from the object and hitting the player...
Apr 01 '11 at 01:54 AM
N0tiC
Hmm... This is not going anywhere... So i decided to make it very simple for now and get back to it later on(When there finaly is something to work with.). Anyhow... Now: http://xlentprojects.se/laser.jpg
Apr 01 '11 at 03:02 AM
N0tiC
Do you have all this done on an empty game object, which is childed to your 'character' or gun with the z axis pointing player - forward? Also, please upvote/select the answer as correct if it's done :) it's nice for me + it will stop the bot from bumping your question for no reason
Apr 01 '11 at 10:57 AM
Joshua
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