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Distributed Beast Lightmapping

Hi guys,

Following on from this old and slightly dead question: http://answers.unity3d.com/questions/14307/distributed-beast

Does anyone know if there are any plans for official support of this in Unity? Anyone managed to get it working?

Complicated level geometry make the single core limitation cry.

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asked Mar 31 '11 at 10:17 PM

demize2010 gravatar image

demize2010
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Well this is not support at the moment. Please vote here for unity to implement this feature.

http://feedback.unity3d.com/unity/all-categories/1/hot/active/distributed-lightmapping

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answered Nov 02 '12 at 04:12 PM

pkamat gravatar image

pkamat
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I don't think it's to Unity to implement this but to beast and Autodesk so. But wait and see :). I will be really happy if this happen :D

Oh ! Maybe this already exist in beast but Unity don't using it ?

Nov 02 '12 at 04:16 PM liszto

Yeap its already done by Beast... Unity only needs to utilise it

Nov 02 '12 at 06:54 PM pkamat

ko good to know :D. Hope they'll do it sooner but not in 4.0 :/

Nov 02 '12 at 07:28 PM liszto
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asked: Mar 31 '11 at 10:17 PM

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Last Updated: Nov 02 '12 at 07:28 PM