I have a prefab of a turret (which has its own collider - trigger), I also have a game boundary which is just a trigger collider (tagged GameBoundary).
I basically want a boolean to be true if turret touches game boundary.
EG:
if(turretCollider collides with collider tagged GameBoundary){
madeUpBoolean = true;
}
So if the turret makes contact with the game boundary: madeUpBoolean = true