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Hi I am playing around with the bootcamp demo project. I added a 3d model of a cabin (fbx model) and checked the Generate colliders box, but when playing, the player walks through the model. any idea??
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Hi, Add a collider to your object. Component->Physics->collider (e.g. choose a mesh ) The object already has a mesh collider.
Mar 31 '11 at 03:47 PM
Michael 20
Could you check in the inspector if the collider correspond with the shape of the object? This could be a possibility...
Mar 31 '11 at 03:55 PM
Uzquiano
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Try adding a mesh collider... To the scene model.