Script to disable MouseLook?

I’m trying to disable MouseLook on my character controller using the following script, but I can’t seem to get it to work. Any ideas?

#pragma strict

var IsMouselookOff : boolean = false ;


function Update()
{
    if(Input.GetKeyDown("F12")) {
    	if (GameObject.Find("PlayerCamera").GetComponent(MouseLook).enabled == true){
    		disableCamera();
    		}
    		}
   
     else if(Input.GetKeyDown("F12")){
    		if (GameObject.Find("PlayerCamera").GetComponent(MouseLook).enabled == false){
    			enableCamera();
    			}
    			}
}
 
function disableCamera()
{
    GameObject.Find("Player").GetComponent(MouseLook).enabled = false;
    GameObject.Find("PlayerCamera").GetComponent(MouseLook).enabled = false;
}

function enableCamera()
{
    GameObject.Find("Player").GetComponent(MouseLook).enabled = true;
    GameObject.Find("PlayerCamera").GetComponent(MouseLook).enabled = true;
}

Assuming your First Person Controller is named Player and related camera is named PlayerCamera, then there are two bugs in your script:

  1. Function key names must contain lowercase f letter, so in your case you have to use f12 instead of F12. Instead of string names, I suggest using KeyCode enumeration.

  2. Having the same condition for if and then for else if will cause that code inside else if will never be called. I suggest following solution:

    #pragma strict

    private var _playerMouseLook : MouseLook;
    private var _playerCameraMouseLook : MouseLook;

    function Awake() {
    _playerMouseLook = GameObject.Find(“Player”).GetComponent(MouseLook);
    _playerCameraMouseLook = GameObject.Find(“PlayerCamera”).GetComponent(MouseLook);
    }

    function Update() {
    if(Input.GetKeyDown(KeyCode.F12)) {
    enableCamera(!_playerMouseLook.enabled);
    }
    }

    function enableCamera(enable : boolean) {
    _playerMouseLook.enabled = enable;
    _playerCameraMouseLook.enabled = enable;
    }

I believe your problem is your if and else statement within function Update.

Try this instead:

function Update()
{
	if(Input.GetKeyDown("F12")) {
		if(GameObject.Find("PlayerCamera").GetComponent(MouseLook).enabled == true) {
			disableCamera();
		}
		else if(GameObject.Find("PlayerCamera").GetComponent(MouseLook).enabled == false) {
			enableCamera();
		}
	}
}