I need to know how to make a variable for a trigger, for example I want to make it where I enter a trigger and something dissapears. But I want to put the script on the thing I want to make dissapear, and put the trigger that I step in to, to be the trigger variable in the script. For example. I think it might look something like this.
var trigger;
function OnTriggerEnter()
{
trigger = destroy.gameObject
}
I know that’s not right and it may not even help to understand what I want. But if someone can do their best to help that would be nice.