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Hi guys, this seems like a really stupid question to have to be asking but Unity can't seem to manage to do a simple maths sum. (Its probably me and I'll kick myself for it afterwards I'm sure) a code sample:
this simple piece of code in a much larger script is giving me a lot of hassle. For some reason Unity decides that the answer to 3/4 is 0?! whereas in this example:
it works out the right answer. I need to use the equivalant to the first example as I am using variables instead of the simple numbers Any help would be much appreciated. I'm guessing its just me having a dumb moment thanks Scribe
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You are getting the result of an integer division. You just need to make the divisor (the 4) a float value:
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You may need to define the type as shown above. In your second example, you use a floating point value so Unity automatically defines it as a float. I believe that may be your problem. Thank you both 1 up to both of you but tool55 got their first sorry MGB
Mar 30 '11 at 08:09 PM
Scribe
Heh. Unfortunately tool55's code still results in a zero.
Mar 30 '11 at 08:33 PM
_MGB_
Using integer values in an operation will always result in an integer value, regardless of what type the variable is.
Mar 30 '11 at 08:42 PM
Eric5h5
Scribe: You do realize this doesn't solve the problem though?
Mar 30 '11 at 09:02 PM
Statement ♦♦
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The reason that your not getting the correct answer is because an "int" is defined as an integer (If you don't know what an integer is, its a whole number). Edited at the request of Statement: (Whole numbers are numbers with no decimal part value. Ex: 2, 30012, 4239842. These are not whole numbers: 1.2, 1.4, 54.4 ) When you divide with integers, it rounds to the nearest whole number. In this case, its closer to 0, so it rounds down. Like numerous people have already said, adding ".0" would have converted it to a floating point decimal (float) which would have an integer plus the string of digits past the decimal. Another way to get around this is to cast. For instance, you might be using values that are awkward if they aren't integers (health or experience are common variables that are best left as ints). This is how you cast in javascript:
And this is how you cast in C# for you C# lurkers :P Thanks for the answer but it just gave the error: The type 'float' does not have a visible constructor that matches the argument list '(int)' I'm guessing that means thats not how you cast but 1up for answering anyway It would be useful to find a way of keeping them as ints
Mar 31 '11 at 05:41 AM
Scribe
hmm hold on. let me find an example. I've done this before, but i normally stick to c#
Mar 31 '11 at 05:46 AM
SirGive
that should be the right syntax
Mar 31 '11 at 05:49 AM
SirGive
come now, in elementary we learn what whole numbers and decimals are :P
Apr 15 '11 at 06:59 AM
SirGive
Seriously, if you don't know what an int/whole number is, cease programming now. :D
Apr 15 '11 at 07:04 AM
SirVictory
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I'm assuming the #Pramga Strict allows for float values from the operation. I try to avoid using such things like this when i'm not doing much in my code relevant to #pragma strict
Mar 31 '11 at 05:59 AM
SirGive
"#pragma strict" is completely irrelevant here, and that code won't work anyway. As I already commented, using integer values in an operation will always result in an integer value, regardless of what type the variable is. This is why it's usually a good idea to test your code before posting it. (You would see that it prints 0.)
Mar 31 '11 at 07:35 AM
Eric5h5
Eric, as a follow up question, will the returned value have the same decimal accuracy as the value one uses? In other words, if I use 3.0/4.0 will I get one decimal accuracy as opposed to 3.00/4.00 where I might expect two decimal accuracy? Just curious. Thanks, as always.
Mar 31 '11 at 01:50 PM
tool55
@tool55, you'll get the full accuracy of a float in either case, which means 32-bit precision (roughly 7 digits). Which side of the decimal point your digits fall on, depends on the number. http://msdn.microsoft.com/en-us/library/aa691146(v=vs.71).aspx
Mar 31 '11 at 05:40 PM
Cyclops
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If you had typed var division = 3.0 / 4.0 it would work. By not defining your variables as float or int Unity will default to int in the case you present.
thanks for the answer
FYI, @Scribe, you can move the checkmark from one answer to another - in this case, it seems that @MGB's answer is the correct one.
I know his answer worked better however I am using variables instead of numbers which I stated in my question therefore I can't write word.0 so I had to change both vars to floats. Tool55's answer was more helpful in solving this problem
Thats not a bad question. Normally, when you declare health or mana variables, you want them to be as int. Scribe, check my answer if you want to keep you vars as ints.