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in the unity 3d platform tutorial the Copper (enemy robot) prefab does not move properly when animation are enabled. however when the animations are disabled it reacts as scripted. In a similar question bunny83 answered that it may have something to do with the animations moving the pivot but i really know nothing about animations how would i go about fixing the copper so that the "attackrun" animation does not cause the simpleMove command to not move the NPC?
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