Solution for "next" with single button

Hi,

I have 2 series of animation and i want them play one and one when i click left mouse button.

Here’s sample of my code (because it to long:

var P1 : GameObject;
var P2 : GameObject;
var P3 : GameObject;
var P4 : GameObject;
var P5 : GameObject;
var click1 = false;
var click2 = false;
var click3 = false;
var click4 = false;
var click5 = false;

function Start (){
click1 = true;
}
function Update (){

if (click1)
{
	if (Input.GetMouseButtonDown(0));
	{
   	P1.animation.Play("panel1");
	P2.animation.Play("panel2");
	P3.animation.Play("panel3");
	P4.animation.Play("panel4");
	P5.animation.Play("panel5");
	click1 = false;
	click2 = true;
	}
}

if (click2){
	if (Input.GetMouseButtonDown(0))
	{{
	if (click1)
	{
	P1.animation.Play("panel1E");
	P2.animation.Play("panel2E");
	P3.animation.Play("panel3E");
	P4.animation.Play("panel4E");
	P5.animation.Play("panel5E");
	}}}
}}

I try that code but it does’nt make sense.

Any one show me some brighter ideas.

Thanks.

You must use mecanim
That’s really simple & powerfull
set the transition between animations
Use another anim in your rigged character and much more
Http://www.unity3d.com/unity/animation