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How would I go about adding a bullet-hole decal to a skinned mesh? Basically, I'd like it if a bullet hole would appear on a character that is shot.
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Adding it to a wall will be pretty straight forward, but adding it to a skinned mesh with arbitrary geometry may prove to be rather difficult. Take a look at this post for some more information. http://answers.unity3d.com/questions/985/adding-decals-to-a-object
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