public var BulletPrefab : Transform;
public var BullletSpeed : float = 6000;
function Update () {
if (Input.GetButtonDown("Fire1")) {
if (!BulletPrefab || !BulletSpeed( {
Debug.Log("[Shoot] 'BulletPrefab' or 'BulletSpeed' is undefined");
} else {
var BulletCreate = Instantiate(bulletPrefab, GameObject.Find("Spawnpoint").Transform.position, Quaternion.identity);
BulletCreate.rigidbody.AddForce(Transform.forward * Bulletspeed);
}
}
}
Look close at BulletSpeed( {
Change this:
GameObject.Find("Spawnpoint").Transform.position
to this:
GameObject.Find("Spawnpoint").transform.position