using coroutines for move objects - performance.

Hello all!

i watched the latest tutorial video about coroutines.
i couldn’t understand from the movie if using coroutines give me any performance
benefits.
my player is an airplane that have constant move. the movement created in update function.
will i gain performance if i use coroutine for this somehow?
i’m targeting the game for mobile platforms.

thanks,

Haim.

There’s no difference. It’s totally irrelevant.

the precise answer would depend on your exact project. To see any difference, you would have to carefully build a project that does the thing in question literally 1000s of times t once to try to tease out a difference. The only way to see the precise answer is to simply open the profiler (hit apple-7).