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Changing camera.projectionMatrix doesn't affect skyboxes?

It appears that when you modify a camera's projectionMatrix the skybox is still rendered with the default matrix.

Is there a method to fix that or is that a limitation of Unity at this point?

Thanks.

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asked Mar 24 '11 at 08:15 AM

Wahooney gravatar image

Wahooney
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asked: Mar 24 '11 at 08:15 AM

Seen: 1245 times

Last Updated: Mar 24 '11 at 08:15 AM