It appears that when you modify a camera's projectionMatrix the skybox is still rendered with the default matrix.
Is there a method to fix that or is that a limitation of Unity at this point?
Mar 24 '11 at 08:15 AM
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asked: Mar 24 '11 at 08:15 AM
Seen: 1245 times
Last Updated: Mar 24 '11 at 08:15 AM
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