Hey,
so how could I disable a Camera on an object when the script which disables it is in another object.
#pragma strict
var failSound : AudioClip;
function OnTriggerEnter(col : Collider)
{
if (col.tag == "Player")
{
audio.PlayOneShot(failSound);
print("Dead");
GetComponent(Camera).enabled = false;
}
else
{
GetComponent(Camera).enabled = true;
}
}
Dragate
3
You can search for components with
- FindObjectOfType<>() (if you know
there’s only one of that type, so
it’ll return that)
- FindObjectsOfType<>() (to get
multiple components of that type and search through them)
Note: Like GameObject.Find(), it is an expensive function.
Specifically, for main or any other (check the static properties in the docs linked) camera you could easily disable like this:
Camera.main.enabled = false;
This is way better (performance-wise) than FindObjectOfType<>() assuming you’re interested in camera components only.