|
Is there way to have my FPS player play random audio clips whenever he kills and enemy? I was thinking something along the lines of the old Duke Nuke em games where sometimes he would say "That's Gotta Hurt" or "Id buy that for a Dollar" etcetera I was up late last night trying to figure out how something like that could be done but I'm still trying to wrap my head around this script stuff.
(comments are locked)
|
|
Psuedo: Have an array of sounds... Or a List as people here like more.. W/e it's the same. Get a random number in the array, each array spot has its own sound, so if you have 10, get a number between 1 and 10, and then play that when you kill someone... That make sense? So every kill, it gets a new number, which is a "new" sound... that is a really good way :)
Mar 24 '11 at 06:40 AM
MC HALO
i know this is not my question but i would like to know how to call the arrays it the first time that i am using them. I just created a variable that is called RandomSound: AudioClip[]; now if i press Input key (S) what code will you put there to cycle trough the sounds ? please help me as well lol thanks :) and thank you Michael for the wonderful question :)
Mar 24 '11 at 06:48 AM
MC HALO
Check out fierce waffle's answer, should work that way (deathSounds is = to RandomSounds in this case). Good luck both.
Mar 24 '11 at 12:43 PM
Justin Warner
(comments are locked)
|
|
Try this it works for me :
it was similar to Fierce Waffle answer mines basically plays when you click on the GUI button :)
(comments are locked)
|
|
I would go with a random number generating system and have different voices for different numbers. I'm not exactly and expert when it comes to random generating but I got the idea from DOS. How in dos many games were random. but here's a little snip it of what
(comments are locked)
|
|
create an audio array. and pretend your when your player dies you call this function This might work only if for when my player makes a kill, not gets killed. Y'know He shoots a Zombie alien and then says "That's gotta hurt!" Maybe blasts another one with a rocket launcher and then says "Oooh, he made a mess!" And so on...
Mar 25 '11 at 02:36 PM
Michael 12
With that basically make a script attached to the zombie and when it dies use GameObject.Find("whatever").GetComponent("whatever").playKillSound();
Mar 26 '11 at 04:54 AM
Fierce Waffle
(comments are locked)
|
