Here’s an amazingly simple thing I don’t know about Unity.
Open a project. In the console, you’ll see 100s of WARNINGS from the compiler. (Assuming your colleagues are untidy.)
Now, once you run the project, YOU DON’T SEE THOSE AGAIN.
My workflow - quit Unity, delete ScriptAssemblies/, and launch again.
You now get to see all the warnings again.
Simply - how the hell do you properly get the warnings to “appear again” ??
Note – ReimportAll is not practical, as it re-imports gigabytes of art assets.
Cheers