Detecting GameObject transform change in editor

Hi, is there a way to detect when a gameobject is moved within the Editor?

For anyone looking for this recently, we now have -

Cheers!

Ping, @Lf3T-Hn4D

Use to detect when something is moved.
Put this into a script which you then assign to the object you want to detect:

using UnityEngine;
using System.Collections;

public class PlayerComponent1 : MonoBehaviour {

Vector3 getPos = Vector3.zero;

void Start () {

}	

// Update is called once per frame
void Update () {
	Debug.Log (this.transform.hasChanged);
	getPos = this.transform.position;
	StartCoroutine (WaitAndCheck(0.1f));
	}
IEnumerator WaitAndCheck(float waittime){
	yield return new WaitForSeconds(waittime);
	if (getPos == this.transform.position) {
		this.transform.hasChanged = false;
		Debug.Log (this.transform.hasChanged);
		
	} else {
		Debug.Log (this.transform.hasChanged);
		
	}

	}

}

and to check for it :

using UnityEngine;
using System.Collections;


public class TestForMovement : MonoBehaviour {




	void Start () {
	
	}	
	
	// Update is called once per frame
	void Update () {
         if(yourgameobjectnamehere.transform.hasChanged)
	//GAMEOBJECT is moving!
        //Do Code
	
	} else {
         //GAMEOBJECT isn't moving!

}


}

On the right side, in the inspector, looks like this - http://data.fuskbugg.se/skalman02/4d88fd2668310_cube.jpg Select the object you want, if the numbers on X,Y or Z changes, the object is moving.

Maybe i missunderstood you question?

If you mean in a script, you can enable scripts to run in the editor http://unity3d.com/support/documentation/ScriptReference/ExecuteInEditMode.html

It looks like there's no way to do this in Unity. I've worked around this problem by making the gizmo rendering use Local coords.