Raycast object tag check?

I am trying to check if the raycast hits an object with the tag “Dynamic”. I cant seem to figure out why the script I wrote doesnt work.

var hit : RaycastHit;

var Reach : float = 2.0;

var RayHit : boolean;

function Update () {

	var fwd = transform.TransformDirection (Vector3.forward);
	Debug.DrawRay(transform.position, fwd * Reach, Color.red);
		
		if (Physics.Raycast (transform.position, fwd, Reach)&&hit.transform.gameObject.tag == "Dynamic") {
			
			RayHit = true;
			
			
		}
	else {
	
	RayHit = false;
	}
	
	
	}

You forgot to pass the hit structure to Raycast (you’ve got no errors because there exists such overload version of Raycast). Change the Raycast call to this:

  if (Physics.Raycast (transform.position, fwd, hit, Reach) && hit.transform.tag == "Dynamic") {

Notice also that hit.transform already allows direct access to the property tag, thus you can just write hit.transform.tag instead of hit.transform.gameObject.tag.

If you make a raycast with the name hit, then create an if statement like this to perform when a specific tag collides with the raycast hit. Cheers! If this answer is off topic then I’m sorry for the inconvenience.

                if(hit.collider.tag == "TagName")
                {
                    print("You touched the TagName,  nice!");
                }

Including any var such as
var RayHit : boolean;

gives error: The contextual keyword `var’ may only appear within a local variable declaration