I have quaternion values imported from motion capture software. I would like to apply these rotation values to the in-game object to make the rotation match the mocap data.
Is there a function to set the rotation of an object that takes 4 quaternion values as input?
asked Mar 22 '11 at 07:23 PM
Make the quaternion with your x,y,z,w values
And then set
answered Mar 22 '11 at 07:38 PM