Hello. I have a problem with my first person arms. They are still clipping with camera (I can see the “insides”) even though I have set the near clipping plane of camera to 0.01. Do you know how to fix the issue? Maybe it has something to do with model? I’m using blender.
Don’t set the near clipping plane distance below the default 0.3! Low near plane values result in quite noticeable Z-fighting: overlapping objects beyond some distance flick their contours crazily when you move or rotate the camera. Anyway, this should solve your problem (despite creating another one): if it isn’t working, something else is setting the near plane to the original value
A possible solution is to modify the camera position so that the near plane doesn’t touch any part of the body - it’s easy to see the near plane in the Scene view. Another possibility is the two camera approach: place the body in some specific layer and disable this layer in the main camera; add a second camera with higher depth and enables only this layer - you can use a low near plane distance in the second camera, since it only renders the player.
Eric 5h5 answers your issue here if this helps
http://forum.unity3d.com/threads/can-i-disable-culling.43916/
Worked for the similar situation I was having!