So i have in update a check for input release of 2 keys
It's W+A at the same time
so first i have check to see if those were pressed. This is all in the update() method
***** The Problem is after i do the W+A combo. seems i have to exagerate my release of the keys in order to get the result that i programed in "keyUP" otherwise it doesn't work. Is this common? i'm on a Mac.
If i release lightly softly, then it seems it doesn't register that i have let the keys up. Because sometimes for example i release the 2 keys and immediately follow an S for down.
And what happens is the character remains in the ROTATION i set for the W+A combo. and it does move towards the camera but it is facing stil diagonal and away from me. when the desired outcome is that at anytime when i press S(down, towards camera) the character should turn to face me.
So yeah, i have noticed, in order to make it work i have to release with exageration. Is there a way to make it recognize my release of the 2 keys even if i release lightly?
Here's a pic of what my game looks like. and i did the W+A combo to go diagonal forward to the left
this is a very basic programming problem!
You simply can't program computers unless you understand "state" - you have to know what "state" your game is in. (It's just like the use of the term "state" in english - it's not an arcane term.)
Here's the solution:
(1) Have a boolean called "Both The A And W Keys Were Down". Carefully notice the past tense.
(2) Have some code that does this: are both the A and W keys down? then, LOOK AT the boolean "Both The A And W Keys Were Down" if it is FALSE, then this means that "just now" the person held down the keys. Am I correct? I am correct. So, - again ONLY if it is false - call your routine "Do Something On AW". Then, no matter what set "Both The A And W Keys Were Down" to be true.
(3) Thirdly and finally. Have some code that does this. Are BOTH of the A and W keys UP at the moment? If so, set "Both The A And W Keys Were Down" to be FALSE.
that's it. it will work by magic, if you correctly implement those three paradigms.
It's really a shame - actually maybe it's not a shame - but so many new programmers are coming to Unity that there are lots of really non-unity-specific questions here!
BTW it's worth noting that programming input is VERY VERY DIFFICULT
(one random example of hundreds ... http://answers.unity3d.com/questions/292333/how-to-calculate-swipe-speed-on-ios.html )
it's a hard art to master and there are huge paradigm decisions to make.
Anyway - you must think statefully or you can't program computers. That's your solution here!
answered Sep 15 '13 at 03:20 PM