Using mechanim, my animations appear right in preview window but are slightly broken or off in game.

I’m currently working on a game project where we are using mechanim for blend states, the issue we seem to keep running into (almost without fault now) is when putting characters into game space, they appear fine in the preview window during their animations. But when actually in game they don’t work properly, it’s usually small errors like arms not rotating correctly or head tilted wrong, but they are not as animated.

I would really love to know why this is happening, it’s blocking any progress on the game because we cant see characters with proper animations on them in game.

Hey TheTinTiger,

I am using mechanim too and I’m also facing a similar issue with my animations. I kept checking the blending between my states during run time frame by frame and saw that the blending was proper but not during run time…

So I’m guessing it is because as the frame rate is fast during runtime, it does not give the desired effect…

At the time this guess looks like the only explanation to me as I have altered my code and my state conditions many times and checked the output but in vain…

If you have found a more appropriate reason to this, please do share…thanks:)