Hi, I am having trouble with changing Anti Aliasing at run time and I would like to find a work around, I believe it has something to do with not destroying and recreating renderers at run time. I have managed to destroy the renderers at run time but recreating them is proving difficult at the moment.
Has anyone had experience or has an idea how I would be able to do this?
renderers = (Renderer[])FindObjectsOfType(typeof(Renderer));
foreach (Renderer renderer in renderers)
{
if (renderer.sharedMaterial.mainTexture != null)
{
//Save Textures
//textureForMaterial[renderer.sharedMaterial] = renderer.sharedMaterial.mainTexture;
//Remove Textures
//renderer.sharedMaterial.mainTexture = null;
Renderer.Destroy(renderer);
//print(renderer.sharedMaterial.shader);
//Shader.DestroyImmediate(renderer.sharedMaterial.shader, true);
}
}