How to change from Y axis to Z axis, transform.LookAt

In the docs its stated that the default axis that the GameObject will point at the target along the Y axis. How can I change this to be the Z axis using a Vector3? The docs lack any examples on the matter.

here’s the doc link text

u just have to use

transform.LookAt(target, Vector3.forward);

PS a quick tip

back	Shorthand for writing Vector3(0, 0 ,-1).
down	Shorthand for writing Vector3(0, -1, 0).
forward	Shorthand for writing Vector3(0, 0 , 1).
left	Shorthand for writing Vector3(-1, 0, 0).
one	    Shorthand for writing Vector3(1, 1, 1).
right	Shorthand for writing Vector3(1, 0, 0).
up	    Shorthand for writing Vector3(0, 1, 0).
zero	Shorthand for writing Vector3(0, 0, 0).