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Terrain Splatting

Anyone know how to use more than 4 detail textures when splatting terrain? It seems the limitation is that you can only have 4 channels for the blend map. Has anyone seen another approach?

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asked Mar 21 '11 at 05:04 AM

flaviusxvii gravatar image

flaviusxvii
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Just add more. Each blend map has 4 textures, so try to keep the number of textures to a multiple of 4, since each map slows it down. i.e, having 5 textures for example, and not using 3, would be a waste.

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answered Mar 21 '11 at 07:03 AM

Eric5h5 gravatar image

Eric5h5
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asked: Mar 21 '11 at 05:04 AM

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Last Updated: Mar 21 '11 at 05:04 AM