Quarternion Rotation

I’m a noob, so please pardon my mistakes.
What I’m trying to do is shoot out a laser from an object and make the laser’s rotation (90,0,0).When I use Quaternion.identity it goes in the opposite direction to what I would like it to go. This is my script to shoot out the laser:

//Shoot out laser
    			
    			
    			Instantiate(Laser,position,Quaternion.identity);

Help would be much appreciated. :slight_smile: