I'm making a 3dcube maze in unity and I have a mesh collider & and rigidbody on the cube. I want to have the player be able to rotate the maze around the first person controller so they can run on the walls and ceiling.
*updated code the code I have for this is:
function FixedUpdate(){
if (Input.GetKey ("l")) transform.Rotate(Vector3.right * Time.time); if (Input.GetKey ("k")) transform.Rotate(Vector3.up * Time.time, Space.World); }
but for some reason the cube starts flickering when I try this and results in me falling through the cube or being flung out. any Ideas on how I could get this to work?
I was thinking the problem had something to do with the collider (from looking at other questions) so I tried making a compound collider but the same thing kept on happening when I tried to rotate the cube.
any help would be awesome...
- Player Still drops out of the cube when rotating and falling; but hey no more flickering!:)
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