Hello guys,
I have this problem.
In my scene I have 20 objects, each with a script with a separate name that basically does the same thing. What it does, is that when the object is clicked, the script attached to it draws with NGUI a certain button.
The problem is that it draws the button for any clicked object, instead of the object which passes the conditions.
The script :
public class BattleCheck1 : MonoBehaviour {
public GameObject labelAttack;
public GameObject labelChallenge;
private int attack1;
private int challenge1;
// Use this for initialization
void Start () {
NGUITools.SetActive(labelAttack.gameObject,false);
NGUITools.SetActive(labelChallenge.gameObject,false);
attack1 = PlayerPrefs.GetInt("attack1");
challenge1 = PlayerPrefs.GetInt("challenge1");
}
// Update is called once per frame
void Update () {
if(MapMenu.checkChallenge == true)
{
if(attack1 == 1)
{
NGUITools.SetActive(labelAttack.gameObject,true);
}
if(challenge1 == 1)
{
NGUITools.SetActive(labelChallenge.gameObject,true);
}
}
}
The other objects have the scripts with variables attack2,3,4… and challenge2,3,4 etc.
For now I have only the attack1 = 1 and the rest of the variables are set to 0, but the button is drawn each time I click on any object.
How can I fix this?
Thank you