OnGUI vs GUITexture for Tablets and Phones

I read that ONGui() is not recommended for phones and tablets and the other alternative is GUITexture. But I find GUITexture (Create Other → GUITexture) annoying and hard to control its position with the pixelInset.

My question is: Is there any other way to create HUD/UI?

I already have my UI on my ONGui() but i want to port the game over to tablets and phones.

Well I researched more about it and it seems that it wasnt as complicated as I thought. Here are some videos that helped me out:

Unity 3d Tutorials - Intermediate - 1# Fix GUI Texture Positioning - YouTube (SUPER USEFUL FOR POSITIONING! YIPEE!)
GUI Textures for Mobile Touch Input - Unity Engine - YouTube
Unity Tutorials - Beginner 25 - GUITexture & Mouse Events - Unity3DStudent.com - YouTube

One of the most retarded thing i did was not using the OnMouseEnter() function and instead coded something like:

if (self.pixelInset.Contains(Input.mousePosition))
                {
                    self.texture = hoverTexture;
                }

Which gave me a hard time! Because if you put pixelInset x and y to 0 and have transform.position to be 0.5,0.5, the above code only works if your mouse is at the bottom left.

URGH! I feel so stupid! Well im just sharing this in case anyone runs into the same problems as me in the future.

PS: Seems to me that there isnt any other way to create GUI except for GUITextures.

I find it hard to control the GUITextures using pixelInset so instead i use the XYZ cordinaties to posistion the guis on screen to were on i want them and then use the pixel inset componet on the GUITexture to fine tune the GUI textures. Check out this like if you looking for touch input…

http://answers.unity3d.com/422187/android-guitexture-touch.html