I wanted to wait x Seconds in the Update() before continuing.
So if someone, like me, searched this / needs this and is now here:
private float timer = 0;
private float timerMax = 0;
void Update ()
{
text += "Allow yourself to see what you don’t allow yourself to see.";
if(!Waited(3)) return;
text += "
I wanted to wait x Seconds in the Update() before continuing. So you cannot use the yield there (don’t want to start a coroutine every frame right?)
So if someone, like me, searched this / needs this in and for the Update():
private float timer = 0;
private float timerMax = 0;
void Update ()
{
text += "Allow yourself to see what you don’t allow yourself to see.";
if(!Waited(3)) return;
text += "