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I have this code:
And I'm getting this error: "NullReferenceException: Object reference not set to an instance of an object Commander.FixedUpdate ()" the error comes up when I press crouch and points to the 2nd if statement line. can anyone help me resolve this error?
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Drag your terrain into the BUT, you probably want this instead (and can lose the terrain var): Thanks Much! I just used your code, but there is only one problem - for some reason it always returns a value around 65 and I have a very uneven terrain, so I don't know what I'm doing wrong but I've found a way working around this whole piece of code so i guess it doesn't matter. thanks though, I'll use this later I'm sure.
Mar 20 '11 at 05:09 PM
Jordan Miller 2
Opps! Unity uses x and Z for the ground. You used x and y in GetHeight (which would be correct for 3DSMax, blender, etc... .)
Mar 20 '11 at 06:03 PM
Owen Reynolds
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