hi there. im looking for solution for pretty complicated problem, this tool may rly help me. so, the question is:
is there some kind of "decombine" script? (for example get a part of mesh and assign it to another mesh filter)
i need it cos i want to add some triangles to pretty huge model via runtime, and may be "decombine" will be nice solution. (get part of mesh, change ammount of triangles, combine it back)
tyvm for all responds :)
Creating a new mesh from part of another mesh provides some interesting difficulties:
Decombining a mesh won't come easily. Your best option would be to store the vertex and triangle indices before you combine the mesh so that you can take it apart more easily.
answered Mar 19 '11 at 05:23 PM