I am relatively new to unity and was digging around on various tutorials for a bit and noticed that most people in their tutorials seem to use scenes for specific states instead of various game states as us you would in C++ and DirectX. For example from what I can tell they have a Main menu scene, a game scene, and a end game scene instead of your standard Game State system where you have a CMainMenuState and a CPlayingState that derived from a base state. So my question is what are the reasons for this and is their more overhead from having multiple scenes. Also if anyone can point me in a direction that uses a statemachine to change game states in unity In I would appreciate it. I appreciate any feedback thanks everyone.
asked Mar 19 '11 at 12:12 AM
The overhead from multiple scenes is negligible. And it has the following advantages:
It has some disadvantages: