Hello I recently upgraded my Windows version of Unity from 3.2 to 3.3. I started a project on a MAC using 3.2. and Copied it over to my PC since my PC has a nicer graphics card and such. I noticed that when i click the Play button the movement is extremely choppy. Even the music gets choppy and seems to slow down in playback at certain points.
However, if i output a build from the PC 3.3 i runs perfectly like it did on the MAC 3.2.
Any ideas what might be the problem? Do you think it could be a hardware thing? I have my drivers updated and everything on my PC. and my project is not that complicated and runs perfectly in the Editor of my MACBOOK, so i'm not sure what's the problem.
At least the build versions work fine.
Answer by Bunny83
Mar 18, 2011 at 04:34 AM
Well, if you run your game inside the editor it will always be a bit slower than as a build version, but it shouldn't be that different. If you upgraded your project maybe you get some runtime errors and the console-log gets flooded, that would cause such "lags". Can't think of something else at the moment.
thanks! I actually ended up reimporting all assets which cleared a lot of it up. The music doesn't choke or slow down like it did but there is still some weird screen tearing and jitteryness which i find odd bc my FPS are well over 400. but I think that's just normal for now. and my MAC is 64 bit and has 4gigs of ram so my pc might be a bit chocked up with that.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
1 Person is following this question.
Application.CaptureScreenshot() Fails on PC/Mac
Windows standalone build not working as it should
Why Unity correctly builds a project but the editor freezes on the Build Progress window?
bug or new feature ?
Unity crashes on building project