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I am trying to get a gameobject (planet) to orbit another gameobject (blackhole) in gradually smaller orbits until the planet collides with the blackhole. This is my current code:
If I comment out the transform.RotateAround line, the planet approaches the blackhole gradually as desired, but if I allow the transform.RotateAround line to run, the planet orbits, but never approaches the blackhole. Why is this?
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You mixed direct movement(RotateAround) with physic driven movement(AddForce). I recommend to use just direct movement, because you specify all values and the movement isn't really physic based.
You may need to adjust your "50" because it's no longer a force, it's a speed now. Wow, thank you.
Mar 18 '11 at 03:43 AM
Ecnalyr
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