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What happens when a non-mono reference is added to the project and built for multiple platforms?

What happens when I add code from, for example, System.Data.Sqlclient to my project and I build my game for Windows, Mac and Android. Will it work on Mac and Android?

How does the scripting system work in Unity? What external code/ API is allowed besides the things mentioned on the Mono Compatibility pages?

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asked Mar 17 '11 at 03:03 AM

fixitchris gravatar image

fixitchris
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Unity compiles with Mono. Any non mono reference shouldn't compile (with the exception of plugins).

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answered Mar 17 '11 at 03:47 AM

Lab013 gravatar image

Lab013
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Are there additional non-mono libraries available to extend different functinoality?

Mar 17 '11 at 12:56 PM fixitchris

The only such libraries would be plugins (which you'd need pro to use). There are extensive libraries for mono (which is a Open Source version of .net basically...) though.

Mar 18 '11 at 06:55 AM Lab013
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asked: Mar 17 '11 at 03:03 AM

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Last Updated: Mar 17 '11 at 03:03 AM