I used this for a character and then i used it for another character too. They were both facing opposite directions and it was funny. one of them walked forward,and one of them walked backwards.
So i know that it’s probably because they’re walking using the World axis and not their own.
This is what i used and i attached the script to both characters:
void Update () {
transform.position += new Vector3( 0, 0, 0.1f);
}
I’m guessing this is the wrong thing to use.
**By the way. I just have the character with a Rigid body. It’s not a Character Controller.
*****UPDATE. I was looking around in the web and I found
transform.Translate(0, 0, 0.02f, Space.Self )
I used it and it kinda works. But the character for some reason starts changing rotation gradually while walking. So i guess maybe this is not a good method to use?