I'm writing a shader, and it would be convenient for me to expose a matrix (for programmable parameter insertion) rather than four vectors. I see that the material class has a SetMatrix function, but can only find predefined examples of using that.
I would like to do something like
In my shader, but can't get the syntax to compile. Does anyone know if its possible, and if so, what the syntax is?
asked Mar 16 '11 at 08:11 PM
Well, i wasn't able to figure out if shaderlab supports matrix properties. The Unity docs doesn't say anything about that but in cg - shaders it seems to be possible, at least as global uniform parameter.
Most matrices are available by default (as far as i know), but i'm not really into shader development in Unity yet.
answered Mar 16 '11 at 08:46 PM