Blender to Unity armature not in correct place...

Hi :slight_smile:

I’ve rigged a humanoid character in blender & applyed the mesh to the armature.

I have applyed ‘Loc, Rot + Scale’ on both armature and mesh.

I have no animations on the character yet.

When i import the model to Unity, i am given an empty game object which contains the armature (within which contains the bones as empty game objects) and the mesh.

But some of the bones (empty game objects) are out of place (the pelvis bone is too low etc) but the location is set to zero (relative to the game object).

How can i have a cleaner export/import so that the bones are all seemingly where they are supposed to be?

Thanks as always for your brain-power, Tom :slight_smile:

(x-posted to Blender Artists)

Are you exporting as fbx or something like this, or saving as .blend file?