I've successfully managed to load a .png file to a texture and display it on a programmatically generated mesh. However, I've noticed that for some reason Unity is adding a pixel wide border to the texture that doesn't seem to bear any relation to the texture itself, although it is made up of a mixture of roughly the same colours.
In the above image it can most clearly be seen at the top border as a darker, single pixel wide line. Its also probably worth noting that the white background is actually transparent in the image.
I have no idea why its doing this, because I've gone back and checked to make sure the image is saved properly, and there is no border showing when I look at it in GIMP.
Any help would be greatly appreciated,
asked Mar 16 '11 at 02:48 PM