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Hi, I am using the WWW class to load some .png images as textures, which I then apply to programmatically generated meshes. I am setting the texture of the mesh using the game object's MeshRenderer, and I know this is working to a point as the mesh displays the texture, just with transparency as black:
I have a feeling the problem has something to do with the way I'm setting the material up, but I don't know what it is I might be doing wrong. Any pointers as to why transparency isn't displaying properly would be appreciated. Thanks, Wibbs
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Maybe it's because you have a standard shader apllied? Thanks for the quick reply - it worked :) Never even thought of shaders affecting it
Mar 16 '11 at 01:49 PM
Wibbs 1
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