I am using the WWW class to load some .png images as textures, which I then apply to programmatically generated meshes. I am setting the texture of the mesh using the game object's MeshRenderer, and I know this is working to a point as the mesh displays the texture, just with transparency as black:
I have a feeling the problem has something to do with the way I'm setting the material up, but I don't know what it is I might be doing wrong.
Any pointers as to why transparency isn't displaying properly would be appreciated.
asked Mar 16 '11 at 01:28 PM
Maybe it's because you have a standard shader apllied?
answered Mar 16 '11 at 01:42 PM