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In my case i have a self modeled tree, each of my trees is instantiated via another script. The tree models have identical braches, but a single draw call per branch. How would i go about batching these draw calls as the are instantiated even the tree models themselves? Cheers - C
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I think running combineChildren on the individual tree/branches THEN try parenting them as a child of a GO and regenerate the static batching. You could also create a new prefab runtime (I think) before adding them to the static world eg
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CombineChildren.cs just found it, its a god send!
But the question still stands for instantiated objects.
CombineChildren is not as good as static batching, though it's better than dynamic batching.